I've been looking for ways to light my hallway, and so far the destroyed ceiling approach seems the best, since it manages to maintain the abandoned look. A fire may also work, although I still need to decide on a source for the fire.
March 22, 2011
March 13, 2011
Freecity Textures Test Map
Taking a break from my abandoned school map, I decided to play around with Hiyougami's excellent Freecity textures, downloadable here.
March 07, 2011
Hallway Progress
I've now expanded the hallway a little, added another room and what I think is a pretty cool destroyed section. I tend not to use displacements in my maps very much, so this was a bit of a learning curve. Again, lighting is just there so you can see what's going on, I'll probably add some floodlights in later.
March 06, 2011
Detailing a hallway
Inspired by this tutorial, I decided to have a go at creating a simple corridor and just detailing the hell out of it. I just threw a bunch of light entities in for the compile, so I'll post more pics when I've got the lighting how I want it.
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