Source SDK is now up and running on my laptop, and now I've added Day of Defeat props in which should make the rapture map easier. Speaking of which, here's an underwater test:
April 28, 2011
April 26, 2011
Update
I recently had to reformat my PC, so it'll be a few days before I can reinstall Source SDK. When I do, I'll post some more pictures of the BioShock map, and my attempts and custom textures.
April 13, 2011
BioShock Map Started
After finding a load of great reference images, I decided to start working on a BioShock map. The window, running water and caustics are all made by different people, but the poster textures were created by me.
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